“Her Story”
Rhetoric is not just speech and language, but also body language, and tone. Bogost constantly mentions about visual and digital rhetoric in his work “Persuasive Games: The Expressive Power of Videogames”. I think it is very interesting that in ancient Greece, they related rhetoric to language and speech, but now exists visual and digital rhetoric. Visual rhetoric leaves it to the audience’s interpretation and creates such ambiguity that nothing is known for sure. Bogost’s text states, “images are more ‘vivid’ than text or speech, and therefore they are more easily manipulated toward visceral responses” (Bogost 22). In “Her Story”, the videos contain some kind of persuasion. As players play the game, they try to figure out what happened by watching the suspects’ videos and who committed the act. The videos are trying to persuade the viewer to form their own opinions and conclusions. The interview cannot be watched in their entirety so the viewers are forced to watch clips of videos in random order. In addition, the questions that are being asked are not presented so it is left to the viewers to decipher the dialogue and its context. By doing so, the viewer is able to form its own explanation and point of view of what happened because the storyline is not entirely clear.
Bogost states, “images may lack the kind of deep analysis afforded by textual interpretation, a sentiment that resonates with concerns over the use of images in propaganda” (Bogost 22). In the videos, viewers are persuaded to be in the shoes of the detective and try to solve the murder mystery by watching Hannah and Eve’s clips. Rhetoric is embedded throughout the videos, especially in Hannah and Eve’s responses and body language. Hannah and Eve create their perfect alibis to prove that they could not have been the murderers. Their tones suggest that they are innocent women who could not possibly commit such an act. There are contradicting stories that show their violent thoughts, and also evidence that make them sound caring and cordial. Both of them sound suspecting yet not, at the same time, thanks to their rhetoric.
During the videos, I kept having a recurring question of whether Eve and Hannah were the same person with a split personality disorder or they were actually twins. I believe that this was the intent of the creator. It is never evidently stated whether they were twins or one person with a disorder, therefore, the viewer can believe either of the theories since the videos can be interpreted to support either. I thought this game was very interesting in the way the game-maker created this game. The game contains multiple clips to try to solve a murder mystery, yet it contains rhetoric and other tools to try to confuse or cause the player to think more critically about the situation.